


Additionally, there’s a Kindergarten, races, karate fights, and a black market to offer plenty of chances to spend more time in the Chao Garden.

There are even unique Chao evolutions, like one that resembles Sonic or the main character from NiGHTS. Chao Drives will increase stats but not change the physical appearance at all, in case you like the way your Chao already looks.Įventually, they will evolve depending on what kind of animals they were raised with. If a Chao is given a couple of gorillas, for example, that Chao will then take on a unibrow and purple gorilla appendages, along with a Power stat increase. Small animals and “Chao Drives” are found throughout the levels by destroying enemies, and when given to Chao, their stats begin to grow. Each Chao is a blank slate, ready to take on any characteristic and statistic given to it. Boss rush might have been entertaining if the boss fights weren’t already uninteresting, especially considering both the Hero and Dark sides have similar, if not identical, boss fights.įor the uninitiated, the Chao Garden is a lot like the Tamagochis of yore. There are three difficulties of simple races - no power-ups or special moves at all, which makes for an incredibly boring game mode. The kart racing is as barebones as possible. There are also kart racing and boss rush modes, neither of which are really worth the time. Emblems are rewarded for completing a level and are only used for getting unique Chao eggs from the Chao Black Market. There’s little incentive to complete them, except to get more Emblems. For example, one objective tasks you with finding a hidden Chao in each level, forcing you to explore the nooks and crannies within each. Every level has four alternate objectives to accomplish which are mildly entertaining and provide the opportunity to take a new approach. The Story Mode almost feels like work to get through, but after completing it, Sonic Adventure 2 opens up.
